Pogo King
PROJECT STATUS: Completed
PROJECT TYPE: Game
ENGINE: SDL
LANGUAGES: C++
PRODUCTION TIME: 9 weeks

Overview

'Pogo King' was a small project developed in the SDL framework, with the intention being to try and make a simple game with a more bare-bones engine, as well as to test porting to other platforms, in this case being a Linux-based platform called the 'Evercade' using Ubuntu as the distro to do so.

The goal of the game is to traverse the simple levels by using your attack to 'pogo' your way across the treacherous gaps. This was done via hitting specific orbs throughout the level that would apply different properties to the player, such as the basic orb bouncing the player upwards.

Features of this Game

Orbs

There are three different types of orbs to help traverse the level;

The bounce orb - Bounces the player in the opposite direction it was hit at.

The dash orb - Launches the player towards the direction it was hit at.

The moving orb - Once hit to activate, it would move between two different points, sharing the bounciness of the bounce orb.